Design
Chris has built up years of experience working in games and has turned that knowledge to developing his own games in the unity game engine, the most notable of which is NOSTROMO Sole Survivor, a single player puzzle adventure title based on the final moments of Ripley's encounter with the Xenomorph on the Nostromo along with several other minor projects and ongoing developments.
|
Chris has developed a range of knowledge across the field of game design over his years in the medium of games.
He has compiled a selection of PDFs showcasing his thought process and approach to projects as well as covering his early beginnings in design and expanding into his current development process, encapsulating both art design and ethos. |