Game Design
Taking inspiration from the closing moments of the 1979 film
A L I E N, I designed and built a mini game using the Unity Game engine, in which the player must survive the final moments of the doomed Nostromo. This was an attempt to put into practice everything I had learned during my time in games and scare some people along the way! |
Built in a week during 2017 this projects was an attempt at designing and building a level for a First Person Shooter.
It was developed using the Unity game engine and was designed to explore all elements of creating an immersive gaming experience. Design and concept work for an FPS level. Built using the Unity game engine. |
Design work for a proposed sequel to Wales Interactive's Gravity Badger.
The game would of taken the characters and world in to a far more expansive realm, with fully 3D characters and world and a focus on fun action based game play similar to Banjo Kazooie and the Ratchet and Clank series. The project was based on characters and ideas by Richard Lee. |